Translations:Adachi (VTuber)/3/en

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Model

Adachi's model is prefabricated in VRoid Studio, mostly overall shape, and hair (For the moment). The model is then brought into Blender to add tweaks and shaping such as nipples, flattening glitchy vertices, posing, and some rigging. Additionally the model is then brought into Unity with the VRM Plugin to modified and tweak springbones, shaders, item rigging (such as my collar). This is how her workflow goes every iteration so if she need to make a change in VRoid she has to go through the entire process all over again (VRoid => Blender => Unity), it is very time consuming especially for an amateur who is new to this.